Clash Royale Decks for every arena

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princess rocket deck
Welcome back! I am here with a new cycle deck of princess. Princess is a 3 elixir legendary card. She can hit both air and ground target and very useful card in defense and offense. This deck is very effective when you use Goblin Barrel and Rocket constantly. Lets talk about the cards and strategy.

ABOUT CARDS

Princess: She is the most amazing legendary card in the entire clash royale. Due to her long range of attack she can be really affective. Used as both offense and defense.

Rocket: The combination of Rocket and the goblin Barrel is really leathel. Rocket have high hit point. It can take out any troop of midium and low H.P. and can do a lot of damage to the tower.

Goblin Gang: Goblin Gang is a hybrid of both, not having the best offense or gloss, but it is skillfully rounded.
 
The Log: If a Goblin Barrel is coming at you, track the Goblins thus that you don't miss a trickster barrel. It is in addition to use to believe out the Princess, Spawns, Goblin Gang etc. But if the challenger have Goblin Barrel the retain the Log for that without help. 

Knight: Knight is very good card for just 3 elixir. It is very good in defense. And also shield the Night Witch from direct attack. 

Goblin Barrel: Used to chip in major damage towards the enemy's tower. Support your Hog Rider with these effective Goblins. Might also help in defending your towers if in need.

Ice Spirit: Ice Spirit is a supporting card for the hog rider. it can be use as offense and defense
 
Inferno Tower - Mainly for luring and killing chunky units joined to the Lava Hound, Golem, Giant and the also.



Strategy:-

 
Offense:-

First of all, Rocket every opportunity your opponent gives you as long as you have enough elixir to defend. Rocket Musketeer, witch, Wizard, Bowler, Executioner, etc. if you can also hit the tower. You can also Rocket 3 elixir troops such as ice Wizard or Mega Minion, but that depends on how much elixir you have or if you are in need of the damage. Generally, in the first 2 minutes I wouldn’t use it on a 3 elixir troop unless I was ahead in elixir or if I had no other play to do.
There’s no point in having a big counter push going if they are just going to Log your Goblin Barrel. I would just rather a full HP Knight cross the river on his own and see what the opponent does to counter it. Ice Spirits and the Princess are part time chip damage assistants
Varying your Goblin Barrel placement is crucial. The moment they use their Log on your Princess or Goblin Gang, just place it right on their tower. If they never use the Log on anything else, use the Goblin Barrel behind their tower when they are distracted, so that their Log will miss. Goblin Gang/ Skeleton Army is actually a really good Goblin Barrel counter, if they are using that to counter your Barrel, then play it at the front of their tower, followed by a Log to take out the Goblin Gang/Skeleton Army.


Defense:-

Against Lava Hound: First of all, you’ve got your Inferno Tower for the Lava Hound, then play the Princess on the other side of the map. Be ready for the Miner with your Goblin Gang or Knight. If they have a massive push going with Balloon/Minion Horde/Inferno Dragon, once all their troops are gathered on the Inferno, it’s ok to Rocket them. Sometimes they will Log your Princess so when their hound pops it might be necessary to use your Knight or Goblin Gang to tank the lava pup shots. If you can, try and cycle back to your Princess as soon as possible.
Another thing you can do is to play a Goblin Barrel during their push, so that they will have to use their Log on it, allowing your Inferno to charge up or Princess to survive.

Against Giant/Golem Beatdown: Of course you have to rely on the Inferno Tower again. If they are playing Minions/Musketeer/Electro Wizard then you will have to play your Inferno Tower 4 tiles from the river, on the side that their push is coming from. Use the Knight and Goblin Gang to kill their support troops. If they have Zap, they’re going to have to choose between the Goblin Gang or Inferno Tower. If they have Lightning, then you will have to play the Inferno beside the bridge and one tile towards the other crown tower in order to avoid a Lightning on both your tower and the Inferno.
Some of the beatdown decks these days have 3 spells, Log, Zap and the Lightning. These are extremely difficult to play against with this deck. You are going to have to mix up your Barrel placement to throw them off, and use the Princess as heavy bait.
Against Miner Control and Bait Decks: Miner control might make a comeback with the recent poison buff. As long as you save your Knight for the Miner, you should have no issues as it can survive poison or fireball and kill the Miner.
Against bait decks, you just have to be aware of their win condition, and what cards you should leave to counter it everytime. Against Goblin Barrels, pay close attention to the shadow so that you know exactly where it’s going to land.
Playing against Miner or Goblin Barrels will mean that your Inferno will get almost no use, however if they have medium troop pushes such as ice golem Musketeer, or a Knight, it’s always useful to just plop down the Inferno and counter everything.

Against Hog Decks: The Inferno by itself is a brilliant counter to the hog. Hog + Zap or Hog + Ice spirit pushes can usually be countered by the Inferno. Eventually a hog player will either have to do something about your Inferno. They can try and out cycle it, so you just have to cycle offensively very quickly too! They can just prediction fireball your Inferno with troops protecting the hog, in these cases you just have to invest a lot of troops to defend it.
Goblin Gang is a great counter to the hog, if you’re playing a good player then they will very likely try and prediction Log your Goblin Gang. Being aware of this you have to either change the Goblin Gang placement or play it late, after their Log. If you don’t want them to have a chance of doing that at all then simply play the Goblin Barrel which they will very likely have to Log.

Against Sparky/Xbow: Obviously, you should Rocket the sparky every time and deal lots of crown tower damage. If you don’t have enough elixir, you can always just wait then Rocket everything they use to support their giant/royal giant.
Against the Xbow, you’ve got to also try and Rocket everytime. The Xbow player has no choice but to outcycle you, or try and catch you on low elixir. Since you pretty much won’t be able to get any damage with your Rocket, you might have to play for a draw if they can counter your Goblin Barrel well.

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